This is not a map. It’s a field of pulls. You drift through attraction/repulsion “quarters,”
then cut across boundaries to reveal the city’s psychological relief.
Dérive movement
time scale (slow-mo)
0.450
drift force
0.95
boundary crossing
0.55
chance (dice noise)
0.32
trace (memory)
0.055
zoom
1.20
Situation Construction détournement
attraction ↔ repulsion
0.62
spectacle pressure
0.40
derive radius (city scale)
1.55
grid strictness
0.55
—
PROMPT: Click “PROMPT” to issue a dérive instruction.